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Composition over inheritance
Building flexible systems by favoring object composition over class inheritance
Simplicity over abstraction
Keeping things simple is hard to do. Most go the abstraction route only to introduce unwanted complecity. Let's talk about it.
Godot 12 Games in 2025
Having goals is very important. This year in 2025 I will be planning to release 12 games.
How to make a fun game
A comprehensive guide to creating engaging and enjoyable games that players will love.
Why I dont recommend the Unity Game Engine and why it Doesn't Matter
Why the choice of game engine is less important than you might think.