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Game Development Cycle
Ever wonder what it takes to make a game? This article goes over the general ascepts of completing a game.
Solo Game Dev Fails Deadlines
Having goals is very important, however the way we use time to achieve our goals will either lead to burn out or success
Composition over inheritance
Building flexible systems by favoring object composition over class inheritance
Simplicity over abstraction
Keeping things simple is hard to do. Most go the abstraction route only to introduce unwanted complecity. Let's talk about it.